Races and factions of Warcraft. The fantasy setting of the Warcraft series includes many fictional races and factions. Most of the primary protagonists of the series belong to either the Horde or the Alliance. However, there are a variety of neutral races and factions, who are either friendly or hostile to both the Horde and the Alliance. Action Replay Code Manager on this page. All player characters belong to either the Horde or the Alliance, with a characters faction decided by its race. Act Of War High Treason Patch 1.1 B' title='Act Of War High Treason Patch 1.1 B' />One exception is the pandaren, who can choose to become members of either faction. By the time of Warcraft III the Horde and the Alliance both fight against the Burning Legion and the undead Scourge, who are the primary villains of Warcraft III and World of Warcraft. By the time of World of Warcraft, the Alliance and the Horde are not engaged in all out war any longer. However, they are still hostile towards each other and skirmishes between the two sides occasionally erupt. With Garrosh Hellscream appointed as the new Warchief of the Horde in Cataclysm, war has once more erupted between the two factions. This war plays a large role in the storyline of that expansion, and continues to do so in Mists of Pandaria. The AllianceeditThe Alliance has been present in some form in all Warcraft games. In all three real time strategy games, the Alliance are the protagonists of their campaign, and are one of the two main protagonist factions in World of Warcraft. Get the latest international news and world events from Asia, Europe, the Middle East, and more. See world news photos and videos at ABCNews. Bouviers Law Dictionary 1856 Edition. A. A, the first letter of the English and most other alphabets, is frequently used as an abbreviation, q. If you believe that your intellectual property rights have been violated, Contact Us On gamestorrentodeletegmail. And The Post Will Be Immediatly Deleted in 15. Get the latest breaking news across the U. S. on ABCNews. com. Piracy is an act of robbery or criminal violence by ship or boatborne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and. Every nerd loves a good tech war Windows vs Mac, Apple vs Android, Intel vs AMD. They give us something to armchair argue about over beers with friendsor to rant. Act Of War High Treason Patch 1.1 B' title='Act Of War High Treason Patch 1.1 B' />They are also the primary antagonists of Warcraft and the orc campaigns in Warcraft II. The Alliance began in Warcraft II when the human kingdoms and demihumans strategically united to fend off the conquering Horde. Thus they are enemies to the Horde. The Alliance has evolved over the course of the franchise, losing allies and gaining new members, but the Alliance has endured over the years. The fantasy setting of the Warcraft series includes many fictional races and factions. Most of the primary protagonists of the series belong to either the Horde or. Act Of War High Treason Patch 1.1 B' title='Act Of War High Treason Patch 1.1 B' />They are united to uphold their common noble ideals and are bound together by a sense of brotherhood forged by all the battles theyve endured together. The major races of the Alliance are the humans, gnomes, dwarves, night elves, draenei, worgen, and the Tushui pandaren. The Alliance is led by a military commander who coordinates the military actions of all the races in the Alliance. The title for this position depends on the rank of the individual e. Anduin Lothar was a knight and his title was Supreme Allied Commander. Varian Wrynn is a king and his title is High King. Jews, Generals, The US War Machine. MilitaryZionist Articles, Jewish Bankers Articles, America In Decline Articles. JEWS, GENERALS, THE US WAR MACHINE. An Archive of Our Own, a project of the Organization for Transformative Works. This title may require an aspect of diplomacy or has strong political clout as the other leaders can choose not to commit their forces to the commander if they dislike the commanders leadership. Though how much forces and resources are contributed to the war effort is left to each individual leaders discretion, when the military commander issues a call to arms, all races of the Alliance are expected to contribute. Throughout the Warcraft games, the humans are modeled on medieval Europe. In Warcraft and Warcraft II they were also depicted as the protagonists of the human campaigns and the antagonists of the orc campaigns. The humans fought for the side of Heaven against the Hellish orcs though this theme was abandoned in the third game. Humans have a devout reverence for the Holy Light an abstract deity that promotes theological virtues and chivalry and grants its practitioners magical powers ranging from healing and protection, to smiting power against the undead, demons, and evil beings. After being taught the ways of magic by the high elves during the Troll Wars, humans have become one of the most proficient races in the ways of magic as well. The humans descended from an ancient nomadic tribe known as the Arathi, who conquered and united the other warring human tribes and founded the empire of Arathor and the great city of Strom, later known as Stromgarde. The Arathi formed an alliance with the high elves of the far north after they aided them in a war against the Amani Empire of trolls. In World of Warcraft Wrath of the Lich King it is revealed that humans are the descendants of mutated vrykul. By the time of the first Warcraft, seven kingdoms had arisen from the former lands of Arathor. The primary human faction in the first two games and World of Warcraft is the Kingdom of Azeroth later renamed the Kingdom of Stormwind in World of Warcraft. The remaining kingdoms were introduced in Warcraft II, all centered in the northern part of the Eastern Kingdoms Lordaeron founder of the Alliance, Gilneas, Stromgarde the former Arathi capital, Dalaran home to the Arathi wizards, who became the Kirin Tor, Kul Tiras, and Alterac. The humans use horses as mounts. In World of Warcraft, humans can be played as the following classes 3Hunter, Mage, Paladin, Priest, Rogue, Warlock, Warrior, Death Knight, and Monk. The humans of Stormwind are led by the Wrynn family, who also functions as the High King of the Alliance as a whole. DraeneieditThe Draenei are the last of the original Eredar, who fled their homeworld of Argus to escape the corruption of the rogue titan Sargeras and his Burning Legion. The exiled Eredar took the name Draenei, meaning exiled ones,4 and traveled through the Twisting Nether aboard the naaru dimensional ship, OshuGun, and landed on a remote world, naming the planet Draenor or Exiles Refuge. The Burning Legion pursued the Draenei to Draenor, having turned the orcs against the Draenei, resulting in the destruction of much of the Draenei race. After a great cataclysm saw to the destruction of Draenor, the Draenei used a satellite ship of Tempest Keep called the Exodar to abandon the world eventually arriving on Azeroth and crashing to the west of the coastal region of Darkshore on an island named Azuremyst Isle. They joined the Alliance, greatly respecting the Alliances devout reverence for the Holy Light. Draenei have skin ranging from purple to pale blue, and both genders are relatively tall compared to humans, have cloven goat like hooves, tails that resemble those of a lizard, and dark hair. Males often have tentacle like appendages extending from their chin, and occasionally large, complex structures on their forehead, while females have two horns on their temples extending backwards and thinner versions of the males appendages hanging from behind the back of the jaw. The Draenei were first mentioned in the Warcraft II Tides of Darkness manual, and made their first official in game appearance in Warcraft III The Frozen Throne. In World of Warcraft The Burning Crusade, Draenei were established to be uncorrupted Eredar, and the Warcraft III version of Draenei were established to be a mutated variety of Draenei called the Lost Ones, which mutated hideously from the original species upon exposure to demon magic. The Lost Ones are short, with blue skin, pure white eyes, variously colored, very short hair, and huge, open mouths, resembling zombies, and can only speak in a whisper. A variety intermediate to the Draenei proper and the Lost Ones also exists. The Broken, as they are called, have been twisted to a lesser extent by the same demonic forces that corrupted the Lost Ones. Their appearance lies somewhere between that of the normal Draenei and the Lost Ones. They maintain a greater presence of mind than the Lost Ones, making them able to maintain peaceable relations with members of other factions. Draenei are hard pressed to defend the crash site of the Exodar in World of Warcraft.